THE HOUSE RULES

Know the table.
Enjoy the company.

No-limit Texas Hold’em · Play chips only

Start a table
01

Take your seats

2–8 seats, free and without registration. Share a room code or QR code and join on separate phones. Add simple computer opponents to play with just one human. Every human must be online and ready to start.

02

A friendly match

Everyone starts with 1,000 play chips. Blinds stay at 10/20. Choose 10, 20 (default) or 40 hands; the largest remaining stack wins, with joint winners on a tie. The match also ends when only one stack remains. The host may end a match between hands. No rebuys, purchases, cash value, rake or real stakes.

03

Two private cards. Five shared cards.

A standard 52-card deck without jokers. Each player gets two private hole cards. Bet preflop, after the three-card flop, after the turn and after the river. One card is burned before each board deal. Make the best five-card hand from any combination of your two cards and the board, including playing the board.

04

Button and turn order

The first button is random. Our casual table uses a moving button: it moves to the next funded seat each hand. With three or more players the next two seats post the small and big blinds. Preflop starts left of the big blind; later streets start left of the button. Heads-up, the button posts the small blind, acts first preflop and last postflop. On transition to heads-up, the same player does not post the big blind twice.

05

Check, call, raise or fold

Check when you owe nothing. Otherwise call, raise or fold. The call button shows the chips you must add. A raise amount is your TOTAL wager for the current street. The opening minimum is 20; a full raise must increase the wager by at least the last full bet or raise increment. The big blind keeps its preflop option.

06

All-in and short raises

No-limit lets you commit your entire remaining stack. A short all-in is allowed, but does not automatically reopen raising for players who already acted. Cumulative short all-ins reopen raising for a player facing at least a full raise increment. Players who have not acted can still raise legally. When only one player has chips left to bet, there is no uncontestable additional wagering.

07

Main pots, side pots and refunds

A short stack can win only pots covered by its contribution. Extra matched contributions form side pots. Each pot is awarded independently to eligible players who have not folded. Folded chips stay in the pots. Uncalled excess is returned. Compare the best five cards; suits never break ties. Split equal hands, distributing each pot’s odd chips clockwise from the left of the button.

08

Hand rankings

Highest first: straight flush (including royal flush), four of a kind, full house, flush, straight, three of a kind, two pair, one pair, high card. A–2–3–4–5 is the lowest straight; Q–K–A–2–3 is not a straight. The last unfolded player wins without revealing. Live holes are revealed at showdown or when all betting is complete and the board runs out. Folded holes stay private.

09

Clocks, reconnecting and another game

Each action has 45 seconds. On timeout, check if possible or fold. A required offline player pauses the game; reconnect to continue, or the host can check/fold for that offline seat. Computers pause when every human is offline. Results stay for 20 seconds before the next hand; the host can proceed sooner. Host transfers after 30 seconds offline. Leaving mid-match hands your seat to a computer and revokes your credential. Play again after the final result.

10

Phones and an optional shared screen

Phones support the entire game on their own. With a shared screen, phones default to private cards and controls; expand the public table any time. Your manual view choice persists, with a clear fallback when the screen disconnects. Screens use a separate read-only viewing code, occupy no seat, and receive no private holes, deck or authentication hashes. Rotating the code revokes existing screens immediately.

11

Privacy and retention

Play chips have no cash value. The server shuffles and settles hands. Simple computer opponents see only their own cards and public information; no paid AI is used. Your browser stores your reconnect credential; a nickname cannot claim a seat. Rooms expire after 24 hours without an action, or immediately when the last human leaves. No accounts, recording or matchmaking.